




Finally done! My intentions for this project were to do two character and weapon designs and document all the stages of the development process. I decided to re-imagine the Molina and Maurice characters from my old animation project so I had some concrete personalities to build upon. I did some cropping of the more detailed areas because I think they're quite good on their own.
Molina is rude, ill-tempered, and believes violence is the fastest way to get results. She was once the matriarch of a large syndicate of bandits and assassins that she joined as a child. But a fatal miscalculation during a particularly ambitious heist caused many of her fellow syndicate members to be killed or taken prisoner. The remaining members exiled her from the group. With the law and countless bounty hunters after her, Maurice is the only one she can trust.
Maurice is generally friendly and helpful, although clumsy and awkward most of the time. He wants nothing more than to be liked by the people he respects. He is the son of a Barbarian warlord king. Although he is massive compared to a normal human, he is relatively small compared to the rest of his kind. His race is genetically designed for combat, however he does not care for fighting, which is why he left home to join Molina after she was removed from the Syndicate (although that decision ultimately lead to more fighting).
When the story begins Molina and Maurice become aquatinted after being drafted by a small group of bounty hunters who's job is to hunt the Syndicate Matriarch. At this point in the story nobody is aware that Molina is in fact the matriarch, but she takes advantage of the situation to take on other jobs to earn money and re-establish her reputation. She quickly becomes friends with Maurice after their first mission as their talents and personalities work together in perfect synergy.
There's a brief synopsis of the characters and the story, I haven't developed it much further than that and I'm not sure I will. I'm moving on to something new for now...